meatS P A C E Theatre Company

Devisers' Note

MeatSPACE Theatre presents Mind The Lag, a multisensory performance piece that explores (dis)connection in the digital age, welcoming the dawning of a new era in theatre-making and performance techniques by blurring the origin of the live event.  

Utilising international performance spaces and mediated images, a digital avatar is born out of cyberspace and into the meatspace. Can an ‘avatar’ achieve agency outside the computerised world? As the audience watches these avatars acquire ever more human processing power, will they escape the productivity the matrix demands, or will they discover agency to escape to the unknown? 

New skin, new muscles, new limbs, a spine and a semi-functional digestive system are not the only things our avatars will discover as they explore captivity, consciousness, and connection. 

Remember, stay true and be free. Meet you in the meatspace.

Above Video: a note on Composition from the Director

DOCUMENTATION of live encounter

Mind The Lag is a multisensory performance piece that explores (dis)connection in the digital age, welcoming the dawn of a new era in theatre-making and performance techniques by blurring the origin of the live event.   

Utilising international performance spaces and mediated images, a digital avatar is born out of cyberspace and into the meatspace. Can a digital avatar achieve agency outside the computerised world? As these avatars acquire ever more human processing power, are they able escape the productivity the matrix demands? Or can they acquire agency to escape to the unknown?  

I miss you.

I’ll meet you in the meat space.

 

In this fragment I explore the liveness of performance and lean into scenographic tools that arise from theatre’s liveness. We are in a time when a simulated reality dominates, and the blurred boundary of ‘what is theatre?’ moves drastically to the digital. In I miss you. I examine the elements of scenography that cannot be captured in playback. Eye contact. Physical Touch. Visual Noise. Movement. Olfactory. Aurality. The present moment.

I miss you.

 

by Laura Lounge

a fragment as part of the ScenoGANG: Spectacular! Spectacular! Festival

Interdisciplinary Practices, Scenography cluster

MFA Advanced Theatre Practice

Royal Central School of Speech and Drama

Tutors: Dan Scott and Andreas Skourtis

Collaborators: Peiyu Huang and Antonietta Mazzei

Audience Reflection Contributors: Sophia Utria, Antonietta Mazzei, Lauren Stone-Symes, Kendra Miller, Dan Scott, Dana McMillian, Billie Harrison, Peiyu Huang, Gaurav Singh

 

Video Reflection

This is a compilation of unedited audio audience reflections. The video is an unedited excerpt from the performance. The video is not meant to capture the piece, but as documentation for the artist.

Audience Prompt: Because the main focus of this fragment is its ‘liveness’, please take a moment to video journal a reflection of any one of the meatspace elements.

Here are some reflections.

 
 

Olfactory

 
0F90C93A-6C17-45FE-A417-3D5B9EA52E7C.jpeg

Scent and Memory.

Olfactory is the largest memory receptor for the brain. In my research in trying to match a scent with emotion, the only constant was that it took each person on a journey to an emotion. I then used it as part of my scenographic toolbox as an abstract tool for narrative.

 
 
3C92B513-2433-4B23-8021-F2A877875969_1_201_a.jpg

GROUNDING BLEND

  • Lemon

  • Frankincense

  • Vetiver

  • Spanish Rosemary

  • Neroli

F46D19EC-6C4E-48C4-A3FF-408BF5518381.jpeg

Strawberry

I am interested in scent as a storytelling tool, and also as a punchline. I was curious if I could create a common vocabulary for my audience with scent, to the extent that it was a punchline of a joke. I realized our cluster had already made our own classroom culture around the term “strawberry”. It is our safe word for proximity, so I chose to close I miss you. with that scent.

 

Artists in Space.

Performing Research

Royal Central School of Speech and Drama MA Advanced Theatre Practice2021

Linda van Egmond, Laura Lounge, Antonietta Mazzei

Puppetry Exploration

by Jock Maitland and Laura Lounge

A practice as research query. Not a performance.

What is the moment of puppet inception? When the puppeteer imagines it? When the score is written? When the audience witnesses it? What is the audience’s role in this creative forming and world building of the puppet? How can score writing help enhance this audience engagement? Who’s manipulating whom? How can puppetry be used as an extension of the self, and a metaphor for collective consciousness?

Below, a series of two minute puppets.

Prototype. Prototype. Prototype.

 

Above, a score drawn by Jock and devised by Jock and Laura. Interpretative puppetry exploration by Dominic Weatherby and Mari Katsuno.

1ABBACED-F920-4D19-A195-BC7F62FD2EB6_1_105_c.jpeg

Score collage by Jock Maitland, with collaborations listed (right). We invite you to pick one, and perhaps make a puppetry exploration of your own. Then invite others to interpret it through scoring the performance. Thus the creative chain moves on…

 
 
 

An immersive journey through an abandoned slaughterhouse.

An uplifting rumination on fear, darkness, & death.

A last dance made to be viewed in the dark.

 

Created by:
Patrick Mueller | concept & direction
Bailey Harper & Nicholas Caputo | assistant direction & performance
Allison Blakeney, Danielle Dugas, James Brunt, Laura Lounge | performance
Christine Woods | stage management
Catlin Seavey | techformance
Izzy Bristow | costume design
Tristan LeMaster | lighting design

Churn Creative | videography

Nicholas Caputo | expository sequence videography

Aggregate Immateriality

Aggregate Immateriality is an uplifting rumination on darkness, fear, & death, set in an abandoned slaughterhouse in North Denver’s Globeville neighborhood.In an experiential, interactive combination of theatre, dance, design, and site, we invite audiences to contemplate their mortality as we follow a friend through her transition from life into death. In a space made for animal mass murder, we offer gentle gifts and warm human contact, working to dispel our fear of the specter of death, and invigorate the exquisite sensation of being alive.

Come sit with us in the dark.

 

 
 
 
 
 

Production History

February 15 – March 2, 2013: work | space :: Denver, CO

Media Coverage

LIDA Project’s R.U.R./lol uses robots to examine what it means to be human 

– Westword
Photo Essay: My Night at LIDA Project’s ‘R.U.R./lol’ 

– CultureWest

 
 
 
 
DSC_0111-1024x715.jpg

Awards


Best Lighting Design (Steven J. Deidel), True West Award
Best Multimedia Integration (Steven J. Deidel, Kenrick Fischer, Kevin Zegan, Max Peterson and Brian Freeland), True West Award
Best New Play, True West Awards Nomination
Best Scenic Design (Steven J. Deidel / David Lafont), True West Awards Nomination
Best Sound Design (Dustin Lacy), True West Awards Nomination

DSC_0117-1024x698.jpg

Ensemble

Robots: Rhea Amos / Hart DeRose / Laura Lounge / Heidi Pachner

Controllers: Kenrick Fisher / Brian Freeland / Dustin Lacy / David Lafont / Tommy Sheridan / Lorenzo Sariñana

DSC_0066-1024x715.jpg

The Company


Direction: Lorenzo Sariñana
Production Design: Steven J. Deidel
Lighting Design: Steven J. Deidel / Kenrick Fischer
Scenic Design: Steven J. Deidel / David Lafont
Sound Design: Dustin Lacy / Lorenzo Sariñana
Costume Design: Lorenzo Sariñana
Projection Design: Steven J. Deidel /Brian Freeland / David Lafont / Max Peterson

R.U.R. / lol a devised work of The LIDA Project*

Part text. Part noise. Part sound. Part image. All Robot.

R.U.R./lol, an original work loosely based on the 1920 Czech science-fiction play Rossum’s Universal Robots. At the end of humanity four robots remain. Through their controllers they work to protect what remains of the planet from a catastrophic event. The process leads them to question how we came to this end.